#ifndef UNIT_MODELS_H
#define UNIT_MODELS_H

#include "Utils.h"
#include "renderer\GameRenderer.h"

namespace VectorTD
{
	static const char* BasicModels[] = 
	{
		"models/square.mdl",
		//"models/triangle.mdl",
		//"models/rhombus.mdl",
	};

	GameRenderer::GameMesh* LoadUnitModel(const char* p_modelPath);
}

#endif
